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TIP OF THE MONTH

DRIVE - CATCH - TURN - RELEASE

Carrying on from where we left off last time!!
To start with, each player has a ball and a wall
. (if you don't have a wall, then use another player to throw the ball).
First of all the player turns by pivotting on the outside foot and then turns by using a jump turn.

  • The player passes the ball against the wall, catches the rebound, lands on the outside foot, pivots quickly around
    and passes the ball back against the wall and repeats the practice on the other side.
    Care has to be taken where and how the player passes the ball against the wall. If it's not hard enough or the angle is wrong, then there
    is every possibility that the player will not be able to catch the rebound. Let the players find out for themselves.
  • From practising the straight forward pivot, progress the players to performing a jump turn.
    Here the turn is accomplished by the player jumping in the air, catching the ball and turning.
    Start off by the player turning 180, then 270 and finally 360, ie eventually landing facing the wall.
    If the player is using the wall, it could take quite a while for the player to discover where and how she needs to pass the
    ball against the wall. They will find this out. Give them time.
  • And the final act is for the player to try and release the ball back against the wall before they land!!!

The quicker the player can turn, whether it be a pivot or a jump turn, the less time it gives for the defender to put pressure on the pass.
Also, by getting the whole of the body around quickly and the player looking down court, they are able to see if a forward pass is on.
Too often, because they player's body is not fully around they tend to pass sideways or back!!

The Worker W passes the ball to one of the R's on the third transverse line,
she then drives forward to receive a return pass.
The Worker can turn by either:-
a) pivoting, by landing on her outside foot and turning away
or
b) jump turn, ie jumping up to catch the ball, turn whilst in the air and land facing the other R's.

You can start off with the other R's remaining stationary, so the W has a "stationary" target to hit, and
then progressing to the R's going out sideways along the back line and then cutting back, so the W has to "hit" a "moving" target.

There are loads of things to look out for here:-

• The quality and accuracy of the pass
Is the ball being passed into the space the W is sprinting into so that pivoting
on the outside is made that much easier?
Is it a hard and fast pass?

• How quickly can the W accelerate?
• How quickly can the W turn and face the players who are going to receive the next pass?

• The timing of the moves by the R's.
• The timing of the drive from the W.
• What type of passes are they using?
• If the W wants to turn in the air, does the placement of the pass need to be different from the one
where she is pivoting on the outside foot?

You can make the practice perscriptive, ie tell the W who she has to receive the ball from and who she has to pass it to.
You can then ask the W to make up her own mind.
You can also ask the R's to sometimes go out and back, or just move. If one goes and the other doesn't, then the W has to pass to the R who has made the move, ie introducing an element of decision making.

The possibilities are almost endless. Be creative!! Let your mind run free!!

One of the good things here is that the players are working down the court, ie as in a game, and not, as we sometimes have them doing, (because of numbers and lack of space), working across the court.

Introduce a Defender, ie make this much more game like, more of a PRACTICE than a DRILL!!
You can either keep the 5 working and bring a new player in to defend the W, or make one of the R's a defender.
The defender can initially start off defending The W, or she can sag back and defend the R.
Variation is what is needed here. Quick feet, head up, look for the ball.

Variety of defending styles can be investigated. In front, side on, back marking and then sag, off marking.
Get your players to experiment and be creative

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